Dungeon Fighter Online


Dungeon Fighter Online, also known as DFO, is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005. The game was originally released in South Korea as Dungeon & Fighter and in Japan as Arad Senki. In China, the game is published by Tencent. In 2014, Neople began an alpha test of a global version of Dungeon Fighter Online using the last English version hosted by Nexon, which has since ended.
DFO is one of the most-played and highest-grossing video games of all time, reaching a total of 600million players worldwide and having grossed in lifetime revenue as of 2019. This also makes it one of the highest-grossing entertainment media products of all time. The game has received Japanese anime and manga adaptations.

Gameplay

Dungeon Fighter Online is similar to classic 2D side-scrolling arcade hack and slash/beat 'em up games, such as Golden Axe or Double Dragon. Players will traverse 2D screens while fighting hordes of monsters. There are a number of social aspects to Dungeon Fighter Online, including Guilds, PvP Arenas, Party Play.
Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player. However, a player can choose to manually input the command to perform a certain skill; for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Directly inputting the skill makes the skill cost less MP and lowers the cooldown of the skill by a small amount. Skills are usually performed separately from normal combos; however, some skills are "cancellable," meaning that those skills can be used in the middle of normal attacks.

Development

Dungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own game portal site. It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy. However, the response was better than they expected so the budget was increased and the game was expanded.
Extensive testing took place before the premiere launch in Korea. Three closed beta periods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day. Content was fine-tuned and updated daily throughout the test period based on testers feedback. After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15,000 concurrent users.
Even though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".

North American release

Five years after the original release in Korea, Nexon America revealed plans for an English version of Dungeon Fighter Online at the 2009 Game Developers Conference in late March. The title was renamed from Dungeon & Fighter to Dungeon Fighter Online because of the awkwardness to say "Dungeon and Fighter".
Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009. Closed beta for an English version of the game ran from July 28, 2009 to August 3, 2009. Early access has begun on September 15, 2009. Open beta started September 22, 2009. Open beta plans were announced at Penny Arcade Expo 2009. Early access to open beta, available for players who received a beta key, proceeded on September 15, 2009. Open beta began a week later on September 22, 2009. Dungeon Fighter Online officially launched on June 9, 2010. It was announced on April 2, 2013, that the North American version of Dungeon Fighter Online would be shutting down on June 13, 2013.
On May 15, 2014, Neople held an alpha test for a global version of the game. On October 10, 2014, beta testing was announced, set for March 24, 2015. Neople announced a closed beta test for Dungeon Fighter Online, scheduled for release around March 2015, due to them moving their office to the island of Jeju, located off the south-west coast of South Korea. However, it became an open beta test because the Facebook page for the game had reached a specific number of "Likes", something that had been previously promised by Neople when it was still planned for a closed beta test.
On January 19, 2016, Dungeon Fighter Online Season 2 was released. On August 9, 2016, the game was released on Steam as free-to-play, offering achievements and paid DLC. On January 17, 2017, Dungeon Fighter Online Season 3 was released. On February 27, 2018, Dungeon Fighter Online Season 4 was released. On February 26, 2019, Dungeon Fighter Online Season 5 was released.

Commercial performance

Dungeon Fighter Online had a 300 million registered users celebration on May 25, 2011. On August 24, 2012, Nexon reported that the game recorded a peak activity of 3 million concurrent users in China alone. Dungeon Fighter Online had 25 million monthly active users as of November 2012. It reached a total of 600million users worldwide by June 2018.
The game grossed over $2 billion in revenue as of March 2012. As of 2015, it had an annual gross of $1.052 billion. Nexon revealed that Dungeon Fighter Online grossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross of Star Wars, the biggest film franchise at the time. In 2017, Dungeon Fighter Online grossed $1.6billion, making it the year's second highest-grossing PC game and third highest-grossing video game. By the end of 2017, the game had exceeded in worldwide revenue.
In March 2018, Dungeon Fighter Online was the highest-grossing PC game of the month, above League of Legends. Dungeon Fighters March 2018 gross was the third highest ever monthly revenue for a free-to-play game. Dungeon Fighter Online was the second highest-grossing digital game of 2018 with, and again in 2019 with, bringing its lifetime gross revenue to as of 2019.

Other media

Anime

An anime adaption of the game was announced by Gonzo at the Hangame 2008 Summer Festival event on August 24, 2008. Titled as Slap-up Party: Arad Senki, it is produced by Gonzo and GK Entertainment and directed by Takahiro Ikezoe. The anime premiered on TV Tokyo on April 3, 2009 and ran for 26 episodes. It is loosely based on material from the official webcomic, The Vagrants in Arad, and features several of the same characters.
A Chinese donghua directed by Masahiro Hosoda and animated by Dangun Pictures premiered in 2017.
A new anime adaptation tittled "Reversal of Fate S2" was announced on September 27, 2018. The series is produced by Liden Films, directed by Noriyuki Abe, and is written by Mayori Sekijima and Aoi Akashiro. The series was set to premiere in 2019, but was delayed until its premiere on April 23, 2020.
Main voice cast:
The first opening theme of the anime, "Party Play" by Sakura Nogawa, and the ending theme "Hateshinai Sekai" by YMCK were used from episodes 1 to 13. From episodes 14 to 26, "Sokujin no Pandora" by Sakura Nogawa was the opening theme while "LEVEL∞" by Akiko Hasegawa became the ending theme from episodes 14 to 25.

Manga

A manga based on the game titled Arad Senki: Slap-up Party, written and illustrated by Kiku Ueda was announced on April 30, 2009. It premiered on May 30, 2009 in the June issue of Gentosha's Monthly Comic Birz magazine.

Project BBQ

In 2018, Nexon announced "Project BBQ", the working title for a 3D Dungeon Fighter Online video game. A gameplay video was revealed in December 2018, demonstrating fast 3D action combat.