Days Gone


Days Gone is a 2019 action-adventure survival horror video game developed by SIE Bend Studio and published by Sony Interactive Entertainment for the PlayStation 4.
Set in a post-apocalyptic Oregon two years after the start of a global pandemic, former outlaw-turned-drifter Deacon St. John discovers the possibility of his wife Sarah still being alive, which leads Deacon on a quest to find her. Days Gone is played from a third-person perspective, in which the player can explore an open world environment. Players can use firearms, melee weapons and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures known as Freakers. A major game mechanic is Deacon's motorcycle, which is used as the player character's primary mode of transportation as well as mobile inventory.
Originally slated for a 2018 launch, Days Gone was delayed several times. The game eventually released on April 26, 2019. Upon release, it received mixed reviews from critics, who praised the open world aspect, gameplay and Sam Witwer's performance as Deacon, although the story and lack of character development was criticized.

Gameplay

Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world, played from a third-person perspective. The player controls Deacon St. John, a former U.S. Army 10th Mountain Division Afghanistan War veteran outlaw-turned-drifter and bounty hunter who prefers life on the road to wilderness encampments. The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless nocturnal zombie-like creatures that are quickly evolving. In the E3 2016 stage demo, two types of Freakers were revealed, Newts and Hordes. In the E3 2017 stage demo, infected animals such as bears and wolves were revealed to also comprise the Freakers, and human enemies are revealed to be featured in the game as well.
The player can complete objectives in multiple ways, such as by using stealth mechanics, and long and short ranged weapons. A dynamic weather system and day-night cycle make Freakers weak and slow by day but fast and aggressive by night. Deacon's main transportation vehicle is a motorcycle that can be modified with parts to enhance its speed, durability or maneuverability, among other parameters. The player is able to craft new items to improve combat efficiency.

Plot

When a virus causes a large portion of humanity to become uncontrollably violent, Deacon, his wife Sarah, and his friend Boozer attempt to flee for safety and escape the carnage. Sarah is stabbed and critically wounded, forcing Deacon to evacuate her on a National Emergency Response Organization helicopter. Due to the helicopter being at capacity, Deacon stays behind with Boozer, intending to reunite with Sarah.
Two years later, civilization has collapsed, and vast hordes of the infected, now called "Freakers", roam the landscape and are a persistent threat to surviving humans. Deacon and Boozer work as freelance bounty hunters in what is left of Oregon, with Deacon believing Sarah is dead after finding out the NERO refugee camp she was evacuated to was overrun by Freakers. Deacon and Boozer plan to head further north to find better opportunities, but Boozer has his arm badly burned by a gang of cultists called Rippers, forcing him to stay at their safehouse to recuperate and delay their trip. Deacon learns the Rippers have placed a price on his and Boozer's heads. In addition, Deacon catches sight of NERO helicopters carrying a research team several times, leading him to believe there is a chance Sarah may be alive. He manages to track down and confront one of the NERO researchers, James O'Brian, who evacuated Sarah. He reveals that his helicopter was diverted to a different camp mid-flight, rekindling Deacon's search.
Boozer's health begins to decline rapidly from his burn wounds, forcing Deacon to take him to the Lost Lake camp for medical treatment. Boozer has his arm amputated due to an infection. O'Brian contacts Deacon, requesting his help in investigating what NERO is researching in return for helping him track down Sarah. Meanwhile, Lost Lake has an uneasy nonaggression treaty with the Rippers, held up by Lost Lake's leader Iron Mike while his lieutenant Skizzo is skeptical of Rippers' willingness to honor the treaty. Skizzo makes a separate deal with the Rippers and turns Deacon over to them, where it is revealed that the leader of the Rippers is Jessie Williamson, an old enemy of Deacon and Boozer. Deacon escapes custody and, together with Boozer, drowns the Rippers by destroying the dam above their camp and kills Jessie. Skizzo is exiled from Lost Lake for his betrayal.
Later, Deacon remembers that Sarah worked at a government lab and would have had a federal security clearance, meaning she would have been a priority to evacuate from the camp. O'Brian confirms that Sarah was evacuated to a military outpost at Crater Lake, but the area is now under the control of the Deschutes County Militia. O'Brian warns Deacon that NERO's research has shown that the Freakers are evolving, meaning their threat will only increase as time passes. He meets the leader of the Militia, Colonel Garret, under the guise of wanting to join up. At the Militia's main stronghold, Deacon is able to reunite with Sarah, who is working with the Militia to create a bioweapon that can destroy the Freakers permanently. Deacon reluctantly stays with the Militia in order to help her. Deacon and Sarah head to the Cloverdale lab she used to work at in order to obtain a DNA sequencer. However, upon arriving at the lab, Sarah realizes that Cloverdale used her research to develop the virus that created the Freakers.
Upon returning to Sarah's lab, she reveals that she is not actually working on a bioweapon to kill the Freakers, but a cure to save them. Deacon suggests that they desert the Militia and finish the cure at the Cloverdale lab, but complications arise when an increasingly paranoid Garret puts Sarah under protective custody. Deacon attempts to extract Sarah, but the plan is foiled by Skizzo, who lies about Deacon's criminal past to Garret. Deacon is arrested but is freed by a sympathetic officer, Derrick Kouri. He returns to Lost Lake, which has managed to repel an assault from the Militia, but Iron Mike is mortally wounded. Deacon warns Lost Lake that the Militia will return in greater numbers to exterminate them all, and decides to perform a preemptive strike by attacking their headquarters with a truck bomb. After fighting his way through the Militia, Deacon kills Skizzo, and Sarah poisons Garret, dismantling the Militia for good.
Afterward, Deacon returns to Lost Lake, living there with Sarah, Boozer, and his friends. He is contacted by O'Brian again, who reveals that NERO had known about the virus' mutagenic effects all along and that O'Brian himself is infected with a strain of the virus that makes him an intelligent Freaker. He warns Deacon that NERO is coming and that there is nothing their groups can do to stop the organization.

Development and release

Production of Days Gone began in early 2015 under the working title Dead Don't Ride. Technical director Christopher Reese stated that Bend Studio wanted it to "push the somewhere it's never been before." The game was revealed by Sony at their E3 2016 panel. It was announced by Reese the game would utilize Unreal Engine 4 and would have "a very strong narrative". The original score was composed by Nathan Whitehead.
John Garvin is the creative director and writer of the game, and Jeff Ross is the game director. The game was scheduled to be released on February 22, 2019, but was delayed to April 26, 2019, to allow the development team to polish the game. Announced via Twitter, development studio Bend confirmed Days Gones gold status in a celebratory tweet and accompanying photo.

Reception

Days Gone received "mixed or average" reviews according to review aggregator Metacritic. Critics felt that the gameplay and world design showed promise but ultimately felt underdeveloped. The story was criticized, noting that it did little to characterize the protagonist, although Witwer's performance was praised.
IGN awarded the game a score of 6.5/10 saying "Days Gone feels bloated, like a movie that goes on for an hour longer than it needs to or should've. It's messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights. There's a good game in here somewhere, but it's buried in a meandering storyline, repetitive missions, and just too much obligatory stuff to do without an eye on the smaller details that could have given it much more character. Some fine tuning and editing could have removed the tedium and celebrated what makes this game unique and interesting, but Days Gone rides strictly down the middle of the dusty road and never finds its rhythm."
Game Informer gave the game a 7.8/10 saying "Days Gone has good gameplay foundations. The scarcity of supplies and ever-present threat of zombies put me on edge as much as it gave me options to escape by the skin of my teeth. But the inability to fully deliver on either the story or open world fronts makes it a title of both possibilities and limitations."

Sales

Despite mixed reviews, Days Gone was the best selling physical game in the United Kingdom in the week of release. It went on to be the best-selling software release in all the format sales charts for three consecutive weeks.
In Japan, Days Gone outsold two other PlayStation 4 exclusive games at launch, God of War and Horizon Zero Dawn. It went on to surpass the lifetime sales of God of War and another exclusive PlayStation 4 game, The Last Guardian. In its first three days after launch, it sold approximately 114,319 physical units.
In North America, Days Gone was the second best selling video game software for the month of April, behind Mortal Kombat 11. This marks Days Gone as the 7th highest debut in sales for a Sony-published title, and the best selling game developed by SIE Bend.
Days Gone proceeded to become the second best-selling video game software in North America for April 2019. By June 2019, it was the eighth best-selling video game of the year.

Awards

YearAwardCategoryResultRef
2016Golden Joystick AwardsMost Wanted Game
2017Game Critics AwardsBest Action/Adventure Game
2018Game Critics AwardsBest Original Game
2018Gamers' Choice AwardsMost Anticipated Game
2019The Independent Game Developers' Association AwardsBest Audio Design
2019The Independent Game Developers' Association AwardsBest Visual Design
2019Golden Joystick AwardsBest Storytelling
2019Golden Joystick AwardsBest Audio
2019Golden Joystick AwardsPlayStation Game of the Year
2019Hollywood Music in Media AwardsOriginal Score - Video Game
2019Hollywood Music in Media AwardsOriginal Song - Video Game
2019Titanium AwardsBest Spanish Performance
202023rd Annual D.I.C.E. AwardsOutstanding Achievement in Animation
2020NAVGTR AwardsAnimation, Technical
2020NAVGTR AwardsGraphics, Technical
2020NAVGTR AwardsOriginal Dramatic Score, New IP
2020NAVGTR AwardsSong, Original or Adapted
2020NAVGTR AwardsSound Editing in a Game Cinema
2020NAVGTR AwardsSound Effects
2020NAVGTR AwardsUse of Sound, New IP
202018th Annual G.A.N.G. AwardsBest Original Song
20202020 Webby AwardsBest Music/Sound Design
2020ASCAP Composers' Choice AwardsVideo Game Score of the Year