D20 Apocalypse


d20 Apocalypse is a 96-page softcover supplement to the d20 Modern role-playing game, providing a rules framework and setting guides for campaigns set in a post-apocalyptic setting.

Scenarios

Included in the rulebook are a listing of general ways in which the modern world might experience an apocalypse, drawing on sources which include religious eschatology, current science, and popular fiction. These methods include, among others: an environmental disaster, alien invasion, nuclear war, plague, and supernatural disaster. For each scenario, a brief description outlines the scenario and its particular effects on the setting. For instance, a plague scenario would not carry with it the same radiation dangers and physical damages to the infrastructure as would a nuclear war.

Aftermath

Passage of Time

Following the apocalyptic event, the post-apocalyptic setting is further defined based on the amount of time which has passed since the event. The varying amounts of time are divided into four distinct eras:
A second section details types of societies which are likely to appear following a re-ordering of society. These include tribal groups, ethnic groups, religious societies, etc.

New Rules

Given the collapse of society, the Wealth system from d20 Modern no longer applies, and in its place the barter system is used. In addition, due to the setting, certain items are worth more than they would be in a functioning society, while others are worthless. The new barter system prices all items according to their relative value in a post-apocalyptic setting, using Trade Units in place of dollars or Wealth DCs.
d20 Apocalypse adds a few other new rules to the game system, including rules for handling vehicle modification and fallout areas, as well as rules for scavenging, post-apocalyptic equipment, and mutations.

Campaign Models

d20 Apocalypse includes three sample campaign models, providing additional rules and setting material for each model. The models included are:
Each campaign model includes relevant rules, monsters, prestige classes, NPC groups, NPC's, and equipment.