Chill (role-playing game)


Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that attempts to capture the feel of 20th-century horror films.

Setting

Chill is inspired by the works of Shelley, Stoker, and Poe, where usual foes are vampires, werewolves, mummies, ghosts, goblins, and ghouls. Players take on the role of envoys, members of a secret organization known as S.A.V.E. that tracks down and eliminates evil in the world.

History

The game was produced by Pacesetter Ltd for two years, from 1984 until Pacesetter ceased operations in 1986.
In 1985, the game was released in a translated version in Sweden by Target Games under the name Chock and in French by Schmidt Spiele. Pacesetter also launched the board game, also translated into French by Schmidt Spiele.
In 1990, Mayfair Games inc. purchased the rights to Pacesetter.
In 1991, Mayfair Games published a second edition of the game system as Chill Core Rulebook, and also published 14 sourcebooks for the setting and a collection of short stories until 1993. The game was translated into French by :fr:Oriflam|Oriflam in 1994.
In 2012, Mayfair Games sold the intellectual property on to Martin Caron and his wife Renée Dion who still own the rights.
In 2014, Growling Door Games announced they had entered into a licensing agreement with Martin Caron and Renée Dion to publish a new edition of Chill. In 2015 Growling Door Games published the third edition of the game. From 2016 to 2019, Growling Door Games also published a number of sourcebooks; this venture ended in 2019 when Growling Door Games went out of business. The third edition and two sourcebooks were once again translated into French by A.K.A. Games at the end of 2017.
Later in 2019, Salt Circle Games signed an agreement with the owners for the release of new material for the third edition on Patreon.

Pacesetter Ltd (1st edition)

The game components inside the Pacesetter edition are:
translated the first edition of Chill and some modules into Swedish and sold them in Sweden between 1985 and 1987, marketed as Chock.
Schmidt Spiele translated the first edition of Chill, modules and the board game Black Morn Manor, marketed as Le Manoir des Ténèbres into French.

Mayfair Games (2nd edition)

Publications

translated the second edition of Chill and some modules into French.

Growling Door Games (3rd edition)

Publications

A.K.A. Games translated the third edition of Chill, the Chill Master's Screen, SAVE: The Eternal Society and Monsters into French.

Salt Circle Games

Salt Circle Games acquired rights to publish new material for the third edition of Chill and began development of a fourth edition, funding the project through Patreon.

Reception

In the October 1984 edition of Dragon, Jerry Epperson had a few quibbles with various game mechanics. He questioned the economics rules that essentially gave characters access to unlimited amounts of cash. Epperson also wondered why a range stick was included, since there were no regulated combat maneuvering rules that would make use of the stick. And he found the introductory adventure included in the game was overly simplistic: "Terror in Warwick House is much like a guided tour of a national monument. While it portends to be a dangerous place, one gets the feeling that those who fell victim to the sinister occupants before the player characters were called to the scene were either idiots or invalids. The clues required by the characters to dispose of the evil are practically spoon-fed to the players." But Epperson concluded that "these problems are not major flaws in the game’s design; any GM should be able to alter them with little effort. All things considered, the Chill game does just what it sets out to do. It doesn’t stall play with unwieldy rules or sub-systems, and it allows the GM to pace the storyline and preserve the intensity of a situation thanks to the game’s elegant simplicity. As an alternative to dungeon delving, superheroing, or chasing after Cthulhu, the Chill game is something you can really sink your teeth into."
Two reviews of Chill appeared in issues of Space Gamer. In the November-December 1984 edition, William Barton admired Chill for being less violent and less weird than other horror roleplaying games, saying, "Chill is a viable alternative in supernatural gaming for those who desire less gunplay than is typical in Stalking or prefer more conventional creatures than the sanity-blasting horrors of CoC." In the July-August 1985 edition, Warren Spector thought that "Though superficially simpler than Call of Cthulhu, the clear leader in the horror field, Chill falls somewhat short of the mark."
In the January 1985 edition of White Dwarf, Angus McLellan gave Chill an average rating of 7 out of 10. McLellan felt the gameplay was fairly slow and lacking in scares; furthermore, Call of Cthulhu had already paved the way for horror-based role-playing games.
Paul Mason reviewed Chill for Imagine magazine, and stated that "if you fancy a game of investigation with gothic horror overtones, and you don't much care for H P Lovecraft's Cthulhu mythos, then Chill would be the game to buy."
In the December 1988 edition of Dragon, Ken Rolston reviewed two supplements published by Pacesetter just before it went out of business, Vampires and Creature Feature. Rolston had a more favourable opinion of Vampires, calling it an "excellent book... The graphic presentation is top-notch." Rolston was particularly enthusiastic about the writing, which he called, "exceptional" and concluded, "I highly recommend this supplement." He was less enthusiastic about Creature Feature, saying, "This supplement lacks the graphic quality or refined presentation of the finer Chill supplements." Rolston thought the concept of allowing players to become monsters and prey on humans did have "an oddly redeeming appeal", but felt that "the replay value negligible." He gave this supplement a thumbs down, saying, "Creature Feature will not be of use to most GMs, but students of the hobby may find it interesting for a brief diversion or as a curiosity."
In the October 1992 edition of Dragon, Rick Swan reviewed three supplements that had been published by Mayfair Games: Apparitions Sourcebook, Lycanthropes Sourcebook, and Vampires Sourcebook. Overall, Swan thought the material was not very original: "The designers have hardly let their imaginations run wild; the approach draws primarily from legends and movies, meeting the expectations of conservative horror buffs but rarely exceeding them. Dracula and the Wolfman are welcome; vampiric Martians and lycanthropic cattle need not apply." However, Swan found the books "consistently entertaining and filled with interesting material that is intelligently presented." He concluded, "Players and referees alike should get a kick out these engaging books... I would’ve liked stronger scenarios and a few more adventure hooks, but all in all, the fastidious research, evocative writing, and enthusiasm for the material makes for a winning combination. I’m looking forward to future volumes."

Reviews