Chess piece


A chess piece, or chessman, is any of the six different types of movable objects used on a chessboard to play the game of chess.

Number of pieces

Each player begins with a total of sixteen pieces. The pieces that belong to each player are distinguished by color. The lighter colored pieces are referred to as "white," and the player that owns them, "White". The darker colored pieces are referred to as "black", and the player that owns them, "Black". The word "piece" has three meanings, depending on the context. Context should make the intended meaning clear .
  1. It may mean any of the physical pieces of the set, including the pawns. When used this way, "piece" is synonymous with "chessman" or simply "man". Chess sets have been made in a variety of styles, sometimes for decorative or artistic purposes rather than practical play, but the Staunton pattern is standard for competition.
  2. In play, the term is usually used to exclude pawns, referring only to a queen, rook, bishop, knight, or king. In this context, the pieces can be broken down into three groups: , , and the king.
  3. In phrases such as "winning a piece", "losing a piece" or "sacrificing a piece" and other related contexts, it refers only to minor pieces. The queen, rook, and pawn are specified by name in these cases—for example, "winning a queen", "losing a rook", or "sacrificing a pawn".
In the first context, each of the two players begins with the following sixteen pieces in a standard game:
The rules of chess prescribe the types of move a player can make with each type of chess piece. Each piece type moves in a different way. During play, the players take turns moving one of their own chess pieces.
Pieces other than pawns capture in the same way that they move, except for castling. A capturing piece replaces the opponent piece on its square, except for an en passant capture. Captured pieces are immediately removed from the game. A square may hold only one piece at any given time. Except for castling and the knight's move, no piece may jump over another piece.

Relative value

The value assigned to a piece attempts to represent the potential strength of the piece in the game. As the game develops, the relative values of the pieces will also change. A bishop positioned to control long, open diagonal spaces is usually more valuable than a knight stuck in a corner. Similar ideas apply to placing rooks on open files and knights on active,. The standard valuation is one point for a pawn, three points for a knight or bishop, five points for a rook, and nine points for a queen. These values are reliable in endgames, particularly with a limited number of pieces. But these values can change dramatically depending on the position, the phase of the game. A for example, is worth a half a pawn on average. In specific circumstances, the values may be quite different: a knight can be more valuable than a queen in a particular decisive attack.

Historical illustration

, a predecessor of modern chess, used all six chess piece types plus a courier, man, and jester.

Piece names

The characters implied by pieces' names vary between languages. For example, in many languages, the piece known in English as the "knight" frequently translates as "horse", and the English "bishop" frequently translates as "elephant".