Bohemian Schneider


Bohemian Schneider, sometimes Bohemian Tailor, is a card game for two people, which is played with a German-suited Skat pack of 32 cards. Because it is a simple trick-taking game, it is often played by older children and is recommended for age 8 upwards. It was probably developed in Bohemia and spread from there across the south German region and Austria.

History

The game was probably developed in Bohemia and spread from there to the South German region and Austria. Traditionally it is played with a German pack of cards.

Rules

Bohemian Schneider is played with a German deck of 32 cards. The cards rank as follows: Deuce > King > Ober > Unter > Ten > Nine > Eight > Seven. Alternatively a 32-card French or Piquet deck may be used.

Playing

After the cards have been shuffled each player is dealt six cards in two packets of three cards. The remaining cards are placed face down on the table to form the talon.
The opponent of the dealer begins the game and lays one of the cards in his hand on the table. The dealer now tries to win the trick, by playing the next higher card of the same suit. The card value in descending order is either Deuce, King, Ober and Unter in a German deck, or Ace, King, Queen and Jack in a French deck, followed in each case by the pip cards 10, 9, 8 and 7. There are no trump cards. If the player succeeds, he takes over and leads to the next trick. There is no requirement to follow suit and there is no obligation to win a trick even if the player could.
The winner takes the trick and then each player draws a card from the talon, the winner first. Then the next hand is played. The game continues until all the cards are used up.

Scoring

After all the cards have been played, the tricks are scored. However, it is not the card points which are counted, but the number of court cards, aces and 10s. So the cards that count are: the Deuce/Ace, King, Ober/Queen, Unter/Jack and 10. In all there are 20 court cards in the game. If a player wins 11 of these cards, he has simply won. If he gets as many as 16 court cards and has thus made his opponent Schneider, he wins double, and if his opponent has no court cards at all and the winner has 20, he wins triple the points.
The scores are recorded and totted up after a predetermined time or number of hands.

Strategy

Because each card can only be beaten by one other card, it is strategically important that players note the cards that have been played and especially the court cards, aces and 10s. Playing a card is safe if the higher card needed to beat it has already been played or is in the player's own hand. At the same time the player following to the trick should only discard such cards that cannot win a trick because the lower card has already been played or is in the player's hand.
The alternating of dealer with each game ensures that the advantage of going first changes with each game.

Variations

  1. A card may be beaten by any higher card. However, in this case, the players must always follow suit if they hold a card of the same suit in their hand. If they are unable to follow suit, they must discard a card of their choice.
  2. Alternatively, players may allow a card to be beaten by the next higher ranking card of any suit.
  3. An Ace may be beaten by the Seven of the same suit.
  4. All counting cards score 1 point each. Scoring 11-15 earns 1 game point, 16-19, 2 game points and all 20 counters, 3 game points.

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