Big Rigs: Over the Road Racing


Big Rigs: Over the Road Racing is a 2003 racing video game developed by Stellar Stone and published by GameMill Publishing. The player controls a semi-trailer truck and races a stationary opponent through checkpoints on US truck routes. Stellar Stone, based in California, outsourced the game's development to Ukraine, and the game was released on November 20, 2003, in a pre-alpha state. Due to a multitude of bugs and lack of proper gameplay, Big Rigs was received very negatively, became the worst-rated game on review aggregator websites Metacritic and GameRankings, and has been frequently cited as one of the worst video games of all time by gaming publications.

Gameplay

Big Rigs: Over the Road Racing is a racing video game. According to the description on the game's packaging, the player controls a semi-trailer truck, racing an opponent over various US truck routes to be the first to deliver cargo, or otherwise face arrest by the police. The player chooses from four playable trucks and five truck routes, although selecting the fourth route will cause the game to crash. Using the arrow keys, the player navigates their truck through checkpoints. Driving in reverse allows the player to accelerate indefinitely, while releasing the associated key will instantly stop the truck.
There is no time limit to complete a race and the opponent does not move. The player can pass through the opponent and all objects placed on the route due to a lack of collision detection. Off-roading bears no traction penalty, steep mountains can be ascended and descended without affecting the truck's speed, and the truck can traverse beyond the defined play area. Completing a race rewards the player with a trophy bearing the subtitle "You're Winner !". With a patch labeled "1.0" and dated November 2003, the opponent starts driving along the road but stops before the finish line.

Development and release

The development of Big Rigs: Over the Road Racing was commissioned by Stellar Stone, a company based in Santa Monica, California, that was founded in late 2000 and outsourced game development to Eastern European countries like Russia. Sergey Titov, the chief executive officer of TS Group Entertainment, licensed his Eternity game engine to Stellar Stone in exchange for a "large chunk of the company". According to Titov, Big Rigs was developed by a team in Ukraine, with him having little input on the development, although he is credited as the producer and co-programmer. Titov stated that publisher GameMill Publishing initially sought to release one racing game stock keeping unit but later decided to split it in two—Big Rigs and Midnight Race Club—and released Big Rigs in a pre-alpha state. The game was released on November 20, 2003, for Microsoft Windows and distributed exclusively through Wal-Mart stores. Titov later offered to replace the game with one from the catalog of Activision Value, should a buyer send him their game copy, sales receipt and registration card, which twenty people did.

Reception

Big Rigs: Over the Road Racing received "overwhelming dislike", according to review aggregator website Metacritic. Based on five critic reviews, the site calculated an average score of 8/100, its lowest ever. The game also stood as the all-time worst game on GameRankings. Big Rigs has been cited as one of the worst video games of all time by GameSpot, Kotaku, Computer and Video Games, Hardcore Gamer, GamesRadar+, and PC Gamer. Steve Haske of GameZone regarded it as the "most abysmal" racing game in 2011. On X-Plays March 2004 "Games You Should Never Buy" segment, co-host Morgan Webb described Big Rigs as "the worst game ever made" and refused to score it, as the program's rating system did not allow for a zero score. The NYU Game Center exhibited the game as part of its Bad Is Beautiful: An Exhibition Exploring Fascinatingly Bad Games at the NYU Game Center in April 2012.
Alex Navarro reviewed Big Rigs for GameSpot in 2004 and criticized the game's high amount of bugs, lack of proper gameplay, and poor truck controls. Additionally, he labeled the game as "easily one of the worst-looking PC games released in years" and "almost completely broken and blatantly unfinished in nearly every way", declaring that Big Rigs was "as bad as your mind will allow you to comprehend". Navarro rated the game a 1/10, the lowest score on GameSpot up to that point. He later remarked that the game only received a 1/10 because it was the lowest possible score on GameSpot, arguing that the site should have introduced a 0/10 rating specifically for Big Rigs. The game remained the only to have received that rating from GameSpot until 2013's . For the site's 2004 year-end accolades, Big Rigs was named the "Flat-Out Worst Game" and the editors stated that they would henceforth use the "You're Winner !" trophy as the representation for the award.
Alex Carlson, writing for Hardcore Gamer in 2014, determined that, due to Big Rigs lack of a challenge, incentive to play, and ability to lose, it could not be accurately described as a game. According to Steven Strom of Ars Technica, who inspected the game in 2016, "Big Rigs isn't just a failure of programming. It's a failure of creativity." Hardcore Gaming 101s Garamoth was torn between calling Big Rigs "hilariously campy or just shamefully terrible".

Legacy

, writing for Kotaku in 2012, opined that the humorous video accompanying Navarro's review of Big Rigs "immortalized" the game. Big Rigs has attracted a cult following, with yourewinner.com forming a dedicated fansite. However, David Houghton of GamesRadar noted that "Without glitches, Big Rigs would simply be an unremarkable, long-forgotten racing also-ran, rather than the festival of hilarity it currently stands as." Navarro performed a speedrun of the game for the January 2015 Awesome Games Done Quick charity event. Titov went on to work for Riot Games on League of Legends before releasing The War Z in December 2012. In September 2008, he stated that he was still in possession of the source code for both Big Rigs and his Eternity engine, but could not release the former because the game was still owned by Stellar Stone and GameMill.