Battle command


Battle command is the art and science of visualizing, describing, directing, and leading forces in operations against a hostile, thinking, and adaptive enemy. Battle command applies leadership to translate decision into actions, by synchronizing forces and warfighting functions in time, space, and purpose, to accomplish missions. Battle command refers both to processes triggered by commanders and executed by soldiers and to the system of systems that directly enables those processes.

Alternate definition

FM 100.5

BC is defined as the art of battle decision-making, leading, and motivating soldiers and their organizations into action to accomplish missions. BC includes visualizing the current state and future state, formulating concepts of operations to get from one to the other, and doing so at least cost. Assigning missions, prioritizing and allocating resources, selecting the critical time and place to act, and knowing how and when to make adjustments during the fight are also included.

FM 7-30

BC is the art and science of battlefield decision making and leading soldiers and units to successfully accomplish the mission. The BC basic elements are decision making, leading, and controlling. The BC System of Systems at brigade level enables commanders to lead, prioritize, and allocate assets required to employ and sustain combat power. The brigade commander must see further, process information faster and strike more precisely and quicker. If information is the medium of the BC process, the BC system must provide the commander with timely and accurate information on which to base the commander's decision.

Synonyms

BC is also known by the following terms:
Battle management is the management of activities within the operational environment based on the commands, direction, and guidance given by appropriate authority. BM is considered to be a subset of BC.

Processes

es associated with command and control of military forces are detailed in various publications of the United States Department of Defense.

System of systems

Modern BC software/hardware exhibits all of the traits/qualities of an SoS. A BC SoS can be decomposed into systems such as :wikt:maneuver|maneuver, logistics, fires and effects, air support, intelligence, surveillance, recognizance. Among the many inputs of these systems is a plethora of sensors which undergo sensor fusion and are compiled into a common operational picture/local operational picture that enable commanders to achieve situational awareness /situational understanding. SA/SU is paramount for commanders to command and control modern military forces.

Military acquisition

The Department of the Army organization primarily responsible for the acquisition of the BC SoS is the PM BC, a subordinate organization within the PEO C3T.

Types

Battle command on the move (BCOTM)

One of the problems with BC SoS is that a commander has little communication while in the battlefield. Command and control planning occurs at a command post or tactical operations center. Once a battle begins, a commander leaves the CP/TOC and moves forward to stay engaged. A commander has limited communication possibilities while in the battlefield, making it difficult to follow and control all events as they happen. Battle command on the move is a capability that provides commanders all of the information resident in their CP/TOC and the required communications necessary to command and control on the move, or at a short halt, from any vantage point on the battlefield.

Airborne battle command

Example airborne systems that contribute to BC: