BattleTech Collectible Card Game


The BattleTech Collectible Card Game is an out-of-print collectible card game set in the BattleTech universe. The game was developed by Wizards of the Coast for FASA and released in 1996.

Description

BattleTech Collectible Card Game was designed by Richard Garfield, the designer of ; both games use a similar style of gameplay and card distribution. It was produced from November 1996 through 2001, and features BattleMechs, characters, and technology from the original BattleTech board game, with new artwork done by various artists.

Gameplay

The goal of the game is to make your opponent run out of cards from their stockpile. The one without any cards left loses the game. The most basic way of achieving this is to attack your enemy's stockpile with mechs and other units.
Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires, although when playing with official FASA rules, choosing cards for your deck will be limited, e.g. only cards from one faction/clan. The right assortment of cards can prove vital to victory and is mostly linked to certain tactics.

Turn sequence

The turn sequence is divided into 6 phases, played in the following order.
During the deploy phase, you will use special command cards to buy off the costs of units and other command cards like pilots, political personalities and structures. Once they are paid for, they are put into play and can be used to attack your opponents or gain tactical advantages. While attacking certain targets during a mission, your units can be aided by mission cards that give them the edge in fighting your enemy and his or her units.

Card types

In the October 1997 edition of Dragon, Rick Swan liked this collectible card game, calling it "simple and addictive."

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