Asynchrony (game theory)


In game theory, asynchrony occurs when gameplay does not proceed in consistently paced rounds. A system is synchronous if agents in a game move in lockstep according to a global timing system, whereas "in an asynchronous system, there is no global clock. The agents in the system can run at arbitrary rates relative to each other."

External Links

Abraham, I., Alvisi, L., & Halpern, J. Y.. Acm Sigact News, 42, 69-76.
Ben-Or, M.. . In Proc. 2nd ACM Symp. on Principles of Distributed Computing, pp. 27–30.