Anna Anthropy


Anna Anthropy is an American video game designer whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

Career

Game design

In 2010, working with Koduco, a game development company based in San Francisco, Anthropy helped develop the iPad game "Pong Vaders". In 2011, she released Lesbian Spider Queens of Mars, an homage to Midway's 1981 arcade game Wizard of Wor with a queer theme and "some fun commentary on master-slave dynamics." In 2012, she released Dys4ia, an autobiographical game about her experiences with hormone replacement therapy that " the player to experience a simulation or approximation of what she went through." Anthropy says her games explore the relationship between sadism and game design, and bills them as challenging players' expectations about what the developer should create and how the player should be reprimanded for errors. Triad was included in the Chicago New Media 1973-1992 exhibition curated by jonCates.

''Rise of the Videogame Zinesters''

Anthropy's first book, Rise of the Videogame Zinesters, was published in 2012. In an interview at the time of its release, Anthropy said it promotes the idea of "small, interesting, personal experiences by hobbyist authors... Zinesters exists to be a kind of ambassador for that idea of what video games can be." The book also deals with a detailed analysis of the mechanics and potentialities of digital games, including the idea that games can be more usefully compared to theater than film and the role of chance in games. Anthropy also criticizes what she refers to as the video game industry being run by the corporate "elite" which design video games to be formulaic and do not take creative risks. Zinester wants consumers to see video games as having "cultural and artistic value" similar to artistic mediums such as comic books. The video game industry being run by "elites" does not allow for a diverse cast of voices, such as queer voices, to give their input in game development and design and stifles the creative process. As Anthropy puts it, "I have to strain to find any game that's about a queer woman, to find any game that resembles my own experience."

Games