3Xtreme


3Xtreme is a racing game released for the PlayStation in 1999. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players. 3Xtremes characters are composed of polygons.

Gameplay

In 3Xtreme, the players take part in specific events using skateboards, BMX or inline skates. With the simplistic nature of each stage, the focus is on doing tricks instead of pure driving. There are more than 22 courses, mostly taken from 2Xtreme. They include parks, subways, mountains and islands. Each trick, for which Dave Mirra and Andy MacDonald did motion-capture, can be linked into combos. Some of them are rail slides, board grabs and 360 degree turns. 3Xtreme rewards doing trick moves as good as possible by giving points, judging by how well they were performed. They can be used afterwards to upgrade the vehicles. The game contains several modes: exhibition, freestyle, and season.

Development

3Xtreme was developed by 989 Sports, with Ed Loonam as the product manager. The idea was to incorporate the speed pace from 1Xtreme, while keeping some fighting elements from 2Xtreme. Unlike the previous games in the series which used sprites, every in-game object was fully polygonal and all tracks were designed to be longer. The vehicles were based on real-life models from several manufacturers, such as Trek Bicycle Corporation, K2 Sports, GT Bicycles and Tum Yeto.

Reception

Next Generation reviewed the PlayStation version of the game, rating it one star out of five, and stated that "Let's be brutally honest: This game is yet another formula 'don't do much for the sequel, because they're gonna buy it anyway' production."